Wiki / +Skill Levels

Every skill can reach +11.

Some gear and every village building add flat levels to one non-combat skill. Those levels count toward recipe, activity and zone-travel level requirements and toward your raid lend level, so they let you craft and gather above your real level. Since October 17, 2026 every non-combat skill has the same ceiling:

Skill gloves

+4

Profession trinket

+2

Village buildings

+5

Total

+11

Combat has no +skill items on purpose: Combat level gates gear and zones, so it is earned only by fighting.

The ceiling for each skill

Computed from the live item and building data.

SkillGlovesTrinketBuildingsMax
Salvage+4+2+5+11
Fabrication+4+2+5+11
Harvesting+4+2+5+11
Chemistry+4+2+5+11
Chipcraft+4+2+5+11
Netrunning+4+2+5+11
Weaving+4+2+5+11
Recycling+4+2+5+11
Engineering+4+2+5+11

Profession trinkets (+2)

One per skill. Each gives +2 to its skill, XP per task, a small resist and the skill's own bonus (2x Gather, Item Find or a Bonus proc). They drop from the resist-gated special enemies of Zones 18–23: 1 in 20,000 per win in Zones 18–20 and 1 in 50,000 from Zone 21, boosted by Item Find. You need the listed resist to fight those enemies.

Skill gloves (+4)

Every skill has Tier 1 gloves at +4. Higher-tier skill gloves keep the same +4 and add combat stats, resists or utility, so they are worth wearing in a single loadout that does more than one job.

SkillGloves
SalvageMiner's Gloves (T1, +4) · Prospector's Gauntlets (T20, +4)
FabricationBlacksmith's Gloves (T1, +4) · Ashforge Gauntlets (T18, +4) · Tyrant's Forgehands (T20, +4) · Juggernaut's Grip (T21, +4)
HarvestingHerbalist's Gloves (T1, +4) · Sagewalker's Gloves (T21, +4)
ChemistryAlchemist's Gloves (T1, +4)
ChipcraftJewelcrafter's Gloves (T1, +4) · Lapidary Gloves (T19, +4)
NetrunningSpellcrafter's Gloves (T1, +4) · Runewright's Grips (T20, +4)
WeavingTailor's Gloves (T1, +4) · Gilt Fiberbinder's Gloves (T18, +4)
RecyclingWoodcutter's Gloves (T1, +4)
EngineeringBuilder's Gloves (T1, +4) · Grimjaw's Bound Gauntlets (T20, +3) · Frostforge Gauntlets (T22, +4)

Village buildings (+5)

The 34 Construction buildings rotate through the 9 non-combat skills: Tiers 1–9 give +1, Tiers 10–27 give +2. Tiers 28–34 give no skill level (they keep all their other stats), which is what keeps every skill at the same +5. Add-ons install into 1 slot per housing tier, up to 5, so a full +5 for one skill takes 3 of those slots.

SkillBuildings
SalvageTraining Yard (T1, +1) · Aether Sanatorium (T10, +2) · Eternal Treasury (T19, +2)
FabricationIronfang Palisade (T2, +1) · Null Archive (T11, +2) · Astral Museum (T20, +2)
HarvestingChrome Bio-gel Infirmary (T3, +1) · Celestial Exchange (T12, +2) · Graviton Botanical Dome (T21, +2)
ChemistryGoldfire Scriptorium (T4, +1) · Redline Reliquary (T13, +2) · Cryo Warfront Hall (T22, +2)
ChipcraftTitanite Countinghouse (T5, +1) · Lunar Arboretum (T14, +2) · Blackout Citadel Wall (T23, +2)
NetrunningNeon Trophy Hall (T6, +1) · Sunforge Arena (T15, +2) · Exo Grand Infirmary (T24, +2)
WeavingCarbon Greenhouse (T7, +1) · Nethergate Bastion (T16, +2) · Aerial Observatory (T25, +2)
RecyclingCircuit War College (T8, +1) · Static Chapel of Healing (T17, +2) · Thermite Mint (T26, +2)
EngineeringDragonfall Rampart (T9, +1) · Kingsfall Grand Library (T18, +2) · Ghost Vault of Relics (T27, +2)